Product · The day

Rig to strike,
not just the show window.

The transmission block is ninety minutes of a fourteen-hour day. The other twelve and a half are where a production is won or lost, and they get the same treatment here.

01 · Calendar

One calendar, every production, months out.

Shoot days, rehearsals and transmissions across every production you run, in one view — so a clash shows up while there is still time to move something. It publishes as a subscription feed, so the dates land in the calendar the rest of the company already uses.

LiveRun production calendar: a month view with six productions across September and October
CalendarSix productions, September into October
02 · The day itself

Days, blocks, and a cascade you can stop.

Move one block and everything after it moves with it. Pin a block and it holds — which is how a transmission window stays at 19:00 while the rehearsal runs long. Move the whole production to another date and the shape of the day holds.

LiveRun production day: blocks from rig and load-in through soundcheck to strike, each with the departments called and their team leads
Production dayRig 08:00 → strike 22:30Seven blocks · six departments
03 · Block plan

Who does what,
inside the block.

A block from 08:00 to 11:00 is rarely one job. List its items with their times and the departments on each — or all of them — and the schedule shows them in time order above the department rows. Each item fits inside the block and inside the hours of every department on it; move the block and its items move with it. On the phone, each department sees its own items first.

LiveRun production day: the rig and load-in block with its plan — seven timed items, each with its departments or all teams, above the department rows
Rig & load-in · block plan08:00 → 11:00Seven items · four departments
04 · Departments and leads

You invite the leads.
They bring their crews.

Name one lead per department and they staff their own department, and only their own. Each person carries their own call and release times, which may differ from the department’s. The panel shows the exceptions — who has not confirmed, who has no invitation — rather than a wall of confirmations.

LiveRun teams tab: six departments, each with its team lead, phone, e-mail, on-site window and invitation progress
Departments and leads17 people · 15 confirmedSix departments
05 · Contacts

The crew you have built up over years is yours.

Your contact book is held on your account, not on whoever hired you last. It comes with you into every production you are called into, and no client administrator can read it. A company can also keep a pool of its own — per department in a large operation — and a producer draws from the pool their department has.

06 · The compound

Where every vehicle parks,
and what it plugs into.

OBVAN, DSNG, generator, trucks and crew transport — each with its zone, its spot, its power feeds, its arrival and departure window, and the department that owns it. Enter a tall vehicle and the form asks for the height, because the measurement that matters is the one taken at the entrance.

LiveRun vehicles tab: OBVAN, tenders and support vehicles with their assignments
Vehicles and compoundOBVAN · tenders · support
07 · On paper

It prints, and it exports.

People, vehicles and catering export as one workbook, in that order, because the venue reads the passes first, the gate second and the caterer last. The rundown, the schedule and the crew lists print at any time. In a gallery, paper always works.